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The Making of "Blossom" by Anna Fedyukina

2025年10月02日, 星期四 by Anna Fedyukina

The Making of "Blossom" by Anna Fedyukina

Transforming a quiet corner of a classic interior into a poetic visual experience requires not only technical precision but a deep appreciation for mood, styling, and artistic expression. In this making-of feature, 3D artist Anna Fedyukina invites us behind the scenes of “Blossom”, a personal project inspired by winter calm and the first signs of spring. Blending rich textures, delicate lighting, and floral details, Anna walks us through her creative journey, from early references and modeling decisions to final post-production enhancements using both traditional tools and AI-based techniques. Let’s dive into the warm, elegant world she crafted with care and artistic sensibility!

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Cinema 4D vs Maya: Battling For The Top Spot In 3D Software

2025年9月25日, 星期四 by Vasilis Koutlis

Cinema 4D Vs Maya: Battling For The Top Spot In 3D Software

Choosing the right 3D software can shape your career and workflow, whether you're creating animation, visual effects, product design, or motion graphics. Among the most talked-about names, Cinema 4D (C4D) and Autodesk Maya stand as industry giants, each with its own loyal following and unique strengths. Read the article and let's explore them together!

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How To Do Motion Capture In Blender: Quick Guide

2025年9月23日, 星期二 by Vasilis Koutlis

How To Do Motion Capture In Blender: Quick Guide

This guide delivers a friendly walkthrough on how to do motion capture in Blender, blending both DeepMotion's AI-powered path and a more hands-on manual method. You'll learn how motion capture works, why it's so powerful for animators, and how Blender makes it surprisingly accessible!

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How To Retopology In Blender: From Manual Techniques To Automatic Retopology

2025年9月11日, 星期四 by Vasilis Koutlis

How To Retopology In Blender: From Manual Techniques To Automatic Retopology

Retopology is one of those essential skills every 3D artist has to learn. Whether you're sculpting complex characters, designing props for a game, or preparing assets for animation, having clean, optimized geometry is really critical. In this guide, we'll explore how to retopologize 3D models in Blender using both manual and automatic techniques. You'll discover why it matters, how to do it step-by-step, and which tools can simplify your workflow. Let's read the article and learn something new today!

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The Making of "House In The Forest" by Jaroslaw Piszczek

2025年9月03日, 星期三 by Jaroslaw Piszczek

The Making of "House In The Forest" by Jaroslaw Piszczek

Blending natural tranquility with digital artistry, this making-of feature takes us deep into the forest for a beautifully crafted visualization by Polish CGI artist Jarosław Piszczek. In his personal project, Jarosław brings to life a serene lakeside home nestled in the woods and balancing technical precision with an appreciation for atmospheric storytelling. He built the scene entirely from scratch, paying close attention to modeling, greenery, lighting, and subtle post-production techniques. Join us as we explore how this peaceful forest retreat came together from concept to final render!

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Blender Light Groups: A Step-by-Step Workflow

2025年8月28日, 星期四 by Vasilis Koutlis

Light Groups Blender Workflow Step-by-Step

Blender's rendering capabilities have continued to evolve, offering artists more control over lighting and post-processing workflows. One of the most powerful additions in recent versions is the Light Groups feature, which is definitely a game-changer for achieving precise render control and creative flexibility. Whether you're refining subtle lighting details or creating dramatically different mood variations in a single render pass, Blender Light Groups can unlock an entirely new dimension to your 3D workflow. Check out the article to learn more!

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Real-Time vs Pre-Rendered Graphics: What's the Difference?

2025年8月27日, 星期三 by Vasilis Koutlis

Real-Time vs Pre-Rendered Graphics: What's the Difference?

In the world of digital design, one of the first technical dilemmas a creative professional 3D artist will encounter is the decision between using real-time or pre-rendered graphics. For beginners, choosing the right one can feel overwhelming, especially when you’re just starting to explore CGI. In this article we'll try to break down both techniques in order to help you understand their fundamental differences and guide you in selecting the best fit!

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Render Boost Week at RebusFarm: Get 50% Free RenderPoints

2025年8月25日, 星期一 by Nicole Holt

Rebus Render Farm Boost Week - Get 50% Free RenderPoints on top!

Render Boost Week - Get 50% Free RenderPoints on Top!

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The Making of "Within The Equilibrium" by Ewelina Lekka

2025年8月19日, 星期二 by Ewelina Lekka

The Making of "Within The Equilibrium" by Ewelina Lekka

Blending ancient tradition with modern technology, this making-of feature takes us deep into the meditative world of "Within the Equilibrium" personal project by architect and CGI artist Ewelina Lekka. Inspired by the timeless serenity of traditional Chinese temples, Ewelina crafts a tranquil 3D environment where nature, architecture, and atmosphere exist in perfect balance. From AI-assisted character creation to cinematic fog techniques and cultural symbolism, every element contributes to a peaceful, reflective mood. Join us as we explore the creative journey behind this captivating digital sanctuary!

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