RebusFarm's 3D Artist of the Year 2023!
After this year's exciting journey of our 3D Artist of the Month award, showcasing extraordinary talents, we have reached the pinnacle of our quest, where one artist's work has stood out among the rest.
We are delighted to crown Ruming Cao as the RebusFarm 3D Artist of the Year 2023 with his exceptional work, 'Old Overseas Chinese'. Ruming's artistic talent, reflected in the complexities of his masterpiece, has grabbed the hearts of not only our RebusFarmily, but also our renowned jury members.
This marks the culmination of a wonderful journey and the celebration of the passion and dedication of 11 outstanding artists. We extend our heartfelt congratulations to all nominees and their outstanding work!
With this celebration, we also bid farewell to an amazing era. The 3D Artist of the Month contest, as well as the 3D Artist of the Year contest, conclude with this edition. It has been an incredible run, filled with breathtaking art, passionate artists, and a strong sense of community. Our sincere gratitude goes out to all our participants, supporters, and the esteemed jury board that fearlessly took on the challenge of choosing the best work year after year. We are especially grateful to our RebusFamily, whose unwavering support has been instrumental in making this journey memorable.
We look forward to new beginnings and continued exploration of the limitless possibilities in the world of 3D art.
Ruming Cao with 'Old Overseas Chinese'
The winner receives 500 RenderPoints worth 500 Euros to benefit from our massive computing power through the cloud.
"The ‘House in Alentejo’ is a personal project inspired by the Mediterranean style that originated in a region of my home country, Portugal. The idea was to create a vacation house that looks and feels like a refuge, where you would gladly spend your summer. The lighting was very important. I wanted to bring forth the warm and cozy feeling of a Portuguese summer day."
"The ‘Hans Broos Tower’ is mainly casted in natural, raw concrete, a striking departure from today’s design trends and what initially attracted me to the project. To further highlight the brutalist vibe, I decided to take things a step further and used more intense, stained, and raw concrete plates on all the floors, walls and ceilings – certainly an unusual choice given the nature of the project."
It is hard to believe that this headshot of an elderly Chinese gentleman is Ruming’s first foray into portrait art. Ruming himself is entirely self-taught. His passion for 3D began during his college days when he saw his roommate studying 3ds Max. Curiosity soon turned into an obsession, and in 2016, following his graduation, Ruming knew he wanted to pursue a career in the CG industry.
"I see nature and the built environment as interconnected rather than opposed, and the ‘Between Worlds’ series is about blurring the boundaries between the two. The inspiration for this series came from an image I once saw of a desert with a door open and sand flowing in, which stuck with me for a long time, and motivated me to literally bring nature into architecture by merging the two worlds completely."
"Creating a comfortable atmosphere within the dark required additional lighting scenarios. The soft warm lighting near the stone wall emphasizes the relief and texture without losing functionality. The pendant lights serve a similar purpose: when turned off, they are an interesting decorative element, but if you turn them on, they become a functional element in the illumination of the space."
"Villa Escorial is a commercial multi-project composed of several luxury villas built around an exclusive golf course. Essential characteristics as defined by the client were golf as a sport and lifestyle, the latter translating to great importance being placed on nature and privacy. For the team, it was essential to convey the feeling of calm in a Mediterranean environment whose protagonist is golf."
"One of the most incredible aspects of this project is its location in the Atlantic Forest foothills, so reproducing the terrain was crucial. The sloped land made things a little trickier, so did the abundant vegetation: I wanted to convey the feeling of a house in the middle of the forest without obstructing the building too much, so I had to carefully position all the trees."
Augusto Quintino Pereira
"When I say that the Japandi style combines the best of Scandinavian and Japanese design philosophies, I am referring to the furniture and, more importantly, the feeling it evokes. The harmony and balance of the Japanese style, coupled with the comfort and simplicity of the Scandinavian style, creates a minimalist and modern aesthetic that fits perfectly in today’s world."
"I remember watching ‘Kong: Skull Island' and being amazed by the visuals, the environment, and the ambience. I felt inspired to make a scene with a similar theme, so I started imagining a radioactive environment in which Kong might have lived a long time ago, and that seemed like a sufficiently stimulating idea for a creative project!"
"Most important to me was the main shot, giving a complete view of the room. I also wanted to show the cityscape and the typical London weather through the windows to get a proper feel for the locale. The most difficult, yet equally important, part of this house was the construction of the strange cornices covering almost all the walls and especially the ceiling. I placed and fixed them both manually and with the help of special plugins."
"I was inspired to recreate this project with the aim of capturing the emotion conveyed in each image. The scene is set during golden hour, and I was intrigued by the challenge of capturing this very specific atmosphere through colors, contrast, soft lighting, and shadows. My emphasis was on the directionality of the sun – where it is hitting and what the resulting colors, light, and shadows would be."
Excitement is brewing as we unveil the esteemed panel of experts for the 2023 3D Artist of the Year!
Our panel comprises seasoned professionals with extensive experience in the 3D industry. These experts will meticulously assess all the nominees to identify the standout artist, and the grand revelation is scheduled for December 28th, 2023. Without further ado, meet our distinguished panel:
Ander Alencar is a Brazilian 3D artist with over 20 years of experience in rendering for architecture. He started his career in 1996, taking a course in architectural drawing. In 2004, he worked on the international animated feature film "Asterix and the Vikings" and after the production ended he opened his own studio, Oficina3D Studio, working with clients from all around the world. 19 years later, he founded the OF3D Academy, where he teaches and guides professionalizing courses in the area. Today, Ander's main goal is to bring knowledge to everyone on his social networks for free.
Designer & 3D Photographer
The instigator of both xDream3D and VWArtclub was born in Athens, in 1979. He studied furniture design and decoration. He began his occupation with 3D art in 2002 and in 2007 the idea of xDream3D was born. Furthermore, he managed to acquire partners from all over the world and various collaborators trust him with their ideas as he rewards them with his detailed designs. Not a moment goes by without him thinking of a beautiful image, thus he is never concerned with time, but only with the design’s quality.
Jaime is a Marketing and Business Development Consultant who joined iToosoft in 2012 . With an extensive background in marketing and business development, his primary responsibility has been to transform the company into one that is customer-centric and capable of operating successfully on an international scale, positioning Forest Pack and RailClone as two of the most frequently used plugins in the architectural visualization industry. He has also worked with other companies in the industry such as AXYZ Design, Ronen Bekerman and State of Art Academy.
Arch Viz Artist/Black Balance
Agnieszka Klich is a 3D artist, the co-founder of Black Balance, and Arch Viz Artist. Black Balance is an architectural visualization studio based in Poland. Arch Viz Artist is an online platform with professional video courses related to the 3d art topic. Agnieszka also runs a YouTube channel with the same name, where she shares tips and tricks that teach what to do to compete in the creative market. Besides, she is a big fan of traveling. Numerous journeys have shaped her view of the world, given a massive dose of inspiration, and driven her to action.
VP 3D Artists, Chaos
Rusko Ruskov is an industry-renowned expert on 3D visualization with over 19 years of professional experience in rendering, movie and broadcast media VFX, automotive, product and character design. He leads Chaos’ 3D visualization team and is responsible for the product's performance excellence of V-Ray since its early days. A 3D artist with a great passion for innovative technologies that blur the line between reality and art, Rusko has been a guest speaker at industry conferences such as Siggraph, Siggraph Asia, FMX, Animago, CG Event, and has juried at many rigorous and renowned CG competitions.
Artur Tamiola is co-founder of CommonPoint, art director and CG Generalist with over 16 years of experience in various creative fields. He took part in projects for major companies in areas including viral commercials, 3D animations, education videos, visualizations, Ar apps, and others. Over his career, Artur challenged himself with a full spectrum of art: 3D visualization, 3D animation, design, editing, color grading, copywriting. He always tries to see the bigger picture, understand different work fields, and figure out how to go about it. Artur is continually reflecting on phenomena in the real world and how to explain them using various tools, working his way down to every last detail. He combines a photographic approach, realistic lighting, and lifelike detail to create images indistinguishable from reality.
Ralph, who originally completed a degree in mechanical engineering at RWTH Aachen, started in the 3D business in 1995 by founding the 3D animation company RebusMedia and working as a successful 3D artist. During that time, he produced hundreds of animations and visualizations for B2B communication and commercials. About ten years later, Ralph founded RebusFarm to solve the problem of lacking computer power that 3D artists are experiencing in general. He started with a clear vision of how to approach the issue.
via our Social Media Channels
Our RebusFamily has been growing for years, welcoming 3D artists and enthusiasts from all over the world and creating beautiful bonds around the passion for 3D art. Therefore, it is important to us to involve our RebusFamily in our 3D Artist of the Year voting. We will count our RebusFamily votes by adding up the likes on our nominee posts, that we will make throughout the month of December on our Instagram, Facebook, and LinkedIn channels. The three nominees with the most likes will get added points in the final voting count.