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RebusArt featuring Blauw Films

2025年12月18日, 星期四 by Vasilis Koutlis

Blauw Films, 'Apple Rot' 3D Animation

Welcome to our latest RebusArt Feature, spotlighting Blauw Films, an independent film and animation studio pushing the boundaries of storytelling through striking 3D worlds and emotionally rich characters. The studio blends artistic vision with technical mastery to craft original IPs that resonate far beyond the screen. In this interview, we dive into their creative process, the evolution of their haunting and visually captivating short film "Apple Rot", and the imaginative vision that drives their unique approach to independent filmmaking.

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AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

2025年12月11日, 星期四 by Vasilis Koutlis

AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

Cloud GPUs promise power on demand, but which platform actually gives 3D artists the best performance for their money? In our new RebusFarm guide, we analyze and compare AWS, Paperspace, and RunPod to uncover which cloud solution is actually worth it for rendering. Read our post and stay informed!

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The Making of "Bushido Code" by Wong Luis

2025年12月04日, 星期四 by Wong Luis

The Making of "Bushido Code" by Wong Luis

More than just technical proficiency is needed to capture the spirit of a bygone era in 3D art; sensitivity, cultural awareness, and a profound regard for narrative are all necessary. In this making-of article, Wong Luis, a Mexican architect and CGI artist, transports us to Edo-period Japan, where customs and ambiance blend to create a captivating homage to samurai culture. Luis skillfully combines historical research, careful lighting, and artistic composition to immerse us in a world of honor and tranquility, drawing inspiration from the computer game for honor and the critically renowned television series Shogun. Let's explore the development of this captivating project from idea to finished rendering!

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Where Is The Art Of 3D Visualization Heading In 2026?

2025年11月27日, 星期四 by Vasilis Koutlis

Where Is The Art Of 3D Visualization Heading In 2026?

The year 2026 is coming and the 3D visualization industry is seeing a wave of uncertainty as a result. An ever-evolving network of artificial intelligence technologies that can generate, refine, and even reimagine our ideas is now standing in front of what was previously a craft of patience, accuracy, and storytelling. Join us as we uncover, through the words of the community itself, how our art may transform in the years ahead!

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AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

2025年11月25日, 星期二 by Vasilis Koutlis

AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

In this extensive guide, we'll examine NVIDIA OptiX, Intel Open Image Denoise (OIDN), and Corona Denoiser, which are three of the most potent denoising technologies on the market today. To get quicker, cleaner, and more consistent outcomes, you'll discover how they operate, when to utilize them, and how to incorporate them into your workflow!

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Cyber Week 2025

2025年11月24日, 星期一 by Nicole Holt

RebusFarm Cyber Week Deal 2025 - Get 100% on Top

RebusFarm Cyber Week 2025!

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RebusArt featuring Shahin Alizadeh

2025年11月20日, 星期四 by Vasilis Koutlis

Shahin Alizadeh, 'Interior Bedroom' Architectural visualization

Welcome to this RebusArt Feature, spotlighting the talented Shahin Alizadeh, a 3D artist and architectural visualizer with nearly a decade of professional experience. Known for his meticulous attention to detail and his mastery of tools like 3ds Max and Corona Renderer, Shahin brings architecture to life through light, composition, and atmosphere. His dedication to perfection and strategic workflow transforms every project into a refined visual story. Join us as we explore his creative philosophy, technical process, and the inspiration behind his project "Interior Bedroom".

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How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

2025年11月13日, 星期四 by Vasilis Koutlis

How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

Performance is a constant problem when creating large digital worlds, whether they be open-world environments, extensive forests, or congested cities. Memory, draw calls, texture streaming, and polygon counts are all strained during large-scale rendering. For both offline and real-time renderers to generate quick, reliable outputs, efficiency and detail must be balanced. We'll dissect twelve tried-and-true methods in this article to maximize large 3D sceneries without sacrificing visual fidelity. Read the article and learn more about these handy tips!

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The Making of "Frameless" by Gamal Mohamed

2025年11月05日, 星期三 by Gamal Mohamed

The Making of "Frameless" by Gamal Mohamed

Blending cultural heritage with modern design sensibilities, CGI artist Gamal Mohamed invites us into the creative journey behind Frameless, an 80m² art gallery in the heart of Zamalek, Cairo. Conceived as both a showcase and a social hub, the project highlights how thoughtful visualization can capture not only architectural function but also atmosphere and narrative. Through precise modeling, texturing, and a good approach to composition, Gamal transforms a simple gallery layout into a vibrant space of dialogue and creativity. In this making-of feature, he takes us step by step through the process of bringing Frameless to life!

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