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terrain
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Perlin Noise: Procedural Generation and Texturing
2026年10月21日, 星期三
Perlin Noise was a major breakthrough in procedural generation and computer graphics, developed by Ken Perlin to make computer-generated imagery look less "machine-like" and more natural.
Perlin noise made it possible to generate smooth, natural-looking variations that mimic patterns found in the real world. It is now widely used to create terrain, clouds, textures, landscapes, and other elements that are meant to look organic rather than artificially generated.
It is the predecessor of Simplex Noise, which Ken Perlin introduced in 2001 and which leaves fewer directional artifacts (unwanted patterns), especially in higher dimensions.
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Baeac - A different way of making 3D landscapes in Blender
2023年8月11日, 星期五
Baeac just released a very interesting video explaining his approach to 3D terrain creation in Blender.
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RedefineFX - tyFlow new Terrain Operators!
2023年2月13日, 星期一
RedefineFX released a new video tutorial, explaining new awesome tyFlow Terrain Operators!
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Jonas Noell - Procedural terrain (fully automated shading setup)
2023年1月17日, 星期二
Jonas Noell released a new video tutorial covering the shading process of the procedural terrain in 3DS Max with V-Ray!
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VizAcademyUK - From 2D to 3D terrain in 3DS Max
2022年10月06日, 星期四
VizAcademyUK just released a tutorial about how to make 3D terrain from 2D images inside of 3DS Max!


