The Making of "Bainbridge" by Za Zall
2015年8月17日, 星期一 by Za Zall
Crafting emotionally evocative environments takes more than just technical skill. It requires an eye for mood, detail, and storytelling. In this making-of feature, 3D artist Za Zall walks us through his reimagining of a garden villa on a rainy evening. Starting from a base model by Render Camp, he transformed the scene using Corona Renderer, capturing the glistening aftermath of a storm with wet asphalt, damp vegetation, and a soft sunset glow. Join us as we explore how Za balanced light, texture, and atmosphere to bring this photorealistic vision to life!
The Cost Of Being A Professional 3D Artist
2015年7月22日, 星期三 by Vasilis KoutlisBeing a 3D artist might seem like a dream job from the outside, beautiful images, freedom of creative expression, and the satisfaction of bringing architectural or imaginary worlds to life. In this article, we’ll go deep into some insights and try to paint a real picture of what it costs to become a professional 3D artist today!
SIGGRAPH 2015: We're coming!
Friday, July 3rd, 2015 by Nadine Obst
SIGGRAPH 2015: We´re coming! - Los Angeles 9.-13. August 2015
The SIGGRAPH conference and exhibition is a five-day interdisciplinary educational experience including a three-day commercial exhibition attracting hundreds of exhibitors from all over the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world´s most innovative and accomplished digital film and video creators.
Certainly, RebusFarm will be there as an exhibitor! Preparations are running and we are happy to meet you there at our stand 536!
We´ll prepare a raffle to win up to 1000 Renderpoints every day!
Should you be interested in visiting us, please contact 该邮件地址已受到反垃圾邮件插件保护。要显示它需要在浏览器中启用 JavaScript。 and we will put you on our list and send you an invitation.
We look forward to seeing you there!
3D Artist of the Month July 2015
Thursday, July 2nd, 2015 by Margarete Kitel
We are happy to introduce you to our Artist of the Month July 2015: Vic Nguyen, a freelance illustrator from Vietnam, specialized in Architecture and Interior Design.
Vic has graduated from „Hue College of Art“ in 2010 and has his own studio in Da Nang.
Have a look at his marvellous creations yourself:
https://www.behance.net/vicnguyendesign
https://www.facebook.com/Vicnguyendesign/photos_stream
Constantly focussing on improving himself, he is interested in various art forms, getting his inspiration from photography, paintings but also from the work of other artists such as Peter Guthrie or Bertrand Benoit. Vic Nguyen says: „ I need to have the eye of an artist...“
„Villa in England“ proves his aesthetic understanding, using a nostalgic look especially focussing on the play of light and genuine colouring. He created his winning image in 3D Max and did the final corrections in Photoshop.
Numerous awards pave this young man's career. Just naming a few, he has been “Best of Month Renenbekerman 2013” and “Best work of the Month CG 3D World 2013-2014” And now, finally also landing our competition and being supported by RebusFarm the whole month of July.
Congratulations and thank you for your amazing work, Vic!
If you want to be our next winner in the upcoming month August, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
3D Artist of the Month August 2015
Saturday, August 1st, 2015 by Nadine Obst
We are happy to introduce to you our Artist of the Month August 2015: "BigStudios" from Brazil, a CGI Studio with 8 years experience in creating 3D stills and animations for advertising agencies.
Check out their marvellous creations : www.bigstudios.com.br
The studio has a wide range of experience, from 2D & 3D illustrations and animations to photography and retouching. Their entry, a highly complex clock for the "Itau Bank", symbolizes the bank´s ability to deal with the variety of the financial world. "We love to produce high complex images! Rebus is helping us specially in these ones ... a service we truly admire!" Their creative team attaches great value to brainstorming: "We never start an image without planning and study, so each image we use to do hand drawing studies for concepts and color composition, before we work on the 3D model." The image was made with Maya and rendered at Rebusfarm.
They´ve also created a fantastic animation of the "Itau Bank" clock in which you can see how every little detail was brought to life in this wonderful composition.
If you want to be our next winner in the upcoming month September and win 250 Renderpoints, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
How to Use Mixamo with Blender: Full Beginner Guide
2015年6月18日, 星期四 by Vasilis KoutlisIf you’ve ever struggled to animate 3D characters from scratch, Adobe Mixamo is your new best friend. With its free library of rigged characters and motion-capture animations, Mixamo lets you generate production-ready animations in just minutes. When paired with Blender—an open-source 3D powerhouse—you unlock an efficient workflow for animation, game development, and cinematic projects!
At Home with 3D artist Alexandre Jarek
Thursday, June 11th, 2015 by Trevor Hogg
A native of France who was surrounded by art, music and films growing up, Alexandre Jarek studied architecture at the CREAD Institute while self-educating himself on the skills required to become a CGI artist. “I started doing 3D Artworks because of my studies. I studied interior design for 4 years and I firstly used 2D artworks [drawings, sketches] to represent my concepts. But gradually I became more interested in using 3D tools which were more flexible than 2D.” The Internet was a great source of education. “There are a lot of good blogs where it is easy to find great resources such as Ronen Bekerman’s Blog, 3DTotal, and CGArchitect. You may also find online trainings such as courses by Grant Warwick. I started with CGTuts and especially, tutorials made by Ben Tate.”
3D Artist of the Month June 2015
Tuesday, June 2nd, 2015 by Margarete Kitel
We are happy to announce that the 3D Artist of the Month competition is back on our facebook page!
The first Artist of the Month is Dimitar Gongalov with “Loft Office”, a great interior visualization.
He created this image in 3ds Max 2014 with V-Ray and did the final corrections with Photoshop. Dimitar Gongalov works a lot and likes to pay attention to detail, lightning etc. Creating a mood or presenting a feeling/emotion through his images is very important for him.
Dimitar says: “...I try to improve my skills each and every day, stay passionate ... if you lose that passion everything becomes mediocre.”
That passion came definitely through with that image. Great work!
We asked Dimitar to tell us more about his project: “This project is a team effort of my studio - Cholakov - Gongalov architects with great support from my studio managing partner arch. Victor Cholakov. “
“This image is a part of a set of product (catalog) visualizations to present a leading office furniture company its office tables. Our task is to create cool interiors that can present the company items in the best way possible. Images will be used instead of real photos for company printed catalogs and flyers. This particular image is made only for personal pleasure... “
Congratulations and thanks for this great work, Dimitar!
If you want to be our next winner in the upcoming month July, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
Making of the short movie "9:30am"
Thursday, July 30th, 2015 by Rory Fellowes
An Interview with Alfonso de la Cruz, 3D artist and creator of "9:30am"
Alfonso de la Cruz and his fellow workers at Jellyfish Collective S.A. de C.V. are all natives of Juarez on the Mexican side of the border with Texas, a town known, sadly, more for its history of violence than the good families and people who are the great majority of its citizens.
“Our main goal was to put the name of our city Juarez in a better shape around the world, but starting with the rest of Mexico. So doing the kind of work that is mostly made in Mexico City, a city with a very bad reputation like Juarez, was a first step to start making people see our city as a place that wants to develop, and that not everything is about violence here."
“We were born here and we’re proud of our families, friends and the life this border zone has given to us.”
The film is the elegantly told story of a small boy having his breakfast, brought to him by the unseen (except for her hand) woman he lives with, at 9:30am, and the dreams and ideas that come to him in the process.
“I was raised by my great grandmother and almost everything that happens in the short film happened to me in real life. Being raised in that way helped me to understand life in a special way. I wrote the story at night over about two weeks and almost at the same time I made a rough storyboard. 9:30 in the morning is the time when I used to have breakfast with my great grandmother.”
The look of the film is particularly attractive, carried through to every detail, and giving the whole film a certain magical quality.
“The main idea was to use warm colours like in the morning, when the birds are outside chanting and the sun light passes through the windows and tints everything in an orange colour.”
The style, which to my eye has a definite feel of Latin America, bold colours and smooth surfaces, was in fact, according to Alfonso, the result of technical demands, or rather, the technical limitations of the ambitious members of the company. “None of us were animation professionals, so we designed everything to be easy to develop.”
“9.30am” took around ten months to complete. There were seven people in the company, of whom only three had any experience with 3D software. Alfonso told me that there was no other company producing 3D work in Juarez, that that sort of work is only done in Mexico City, so the three who understood the process had to find a way to communicate their knowledge to the rest of the crew. The film was their training programme, and the basis on which they designed their pipeline and workflows.
For this reason it was useful for the company, which was formed for the purpose of making “9.30am”, to start out with a project of their own, without a specific deadline, or at least, not a deadline with penalties if they missed it (in the end they missed their delivery date by a month, largely because only two of the team could do the lighting, and there was no time to train the others in that skill).
Everything was created in Autodesk Softimage, rendered with Arnold, and composited in Nuke.
As so often, adversity was their friend. Whatever the reasons for their design and execution decisions, they have made a film full of originality and charm.
Rendering with Rebusfarm
They came to RebusFarm for their rendering. This was what led me to ask to talk to Alfonso about the project. I asked about the render process. His answer was as gratifying as it was expected.
“Our render process was extremely easy and practical with RebusFarm. The RebusFarm system is literally like magic. Render times were different on every shot, but usually once I submitted a shot, It took from around 10 minutes to an hour to be ready on RebusFarm. Render times in the studio machines were around 2 to 3 hours per frame.”
“We made some calculations about how long it would take to render everything with the 7 computers at the studio and it was like, 22 years!”
Once again, RebusFarm proves itself an invaluable asset to any studio and particularly to small studios with big ideas, such as Alfonso de la Cruz and his team at Jellyfish Animation.
Having already won Best Animated Short Film at FICM last year, “9.30am” is currently being shown in competition at several festivals, so it won’t be released online for a while yet. It was recently shown at GIFF, the Guanajuato Film Festival. The next showing will be at Ottawa Animation Festival, and after that it will be screened at Mar de Plata in Argentina.
Meanwhile here is the trailer, and with it, best of luck to the team at Jellyfish Animation in Juarez.