The Future of Render Farms: Predictions and Trends for 2023
2023年1月11日, 星期三 by Nicole Holt
Render farms have come a long way since their inception, and the future looks bright for this industry. From increased rendering speed and improved quality to greater efficiency and scalability, render farms have revolutionized the way 3D animators and visual effects artists create high-quality visuals. In this article, we will analyze predictions and trends for the future of render farms.
How to choose the right render farm for your 3D projects
2023年1月05日, 星期四 by Nicole Holt
A render farm is a strong instrument that makes producing high-quality 3D outcomes more effective, but finding the one that fits your needs may be a bit tricky. To assist you in the selection process we put together this guide that helps you find the render farm for your personal and professional rendering needs.
The benefits of using a render farm for your 3D animations
2023年1月03日, 星期二 by Nicole HoltAs a 3D artist, you should be familiar with how time-consuming and resource-intensive the rendering process can be. That is where a render farm comes in. A render farm is a network of computers that are dedicated to rendering 3D animations and visual effects, and it can be a powerful tool for boosting your productivity and streamlining your workflow. Continue reading to learn about 8 benefits of using a render farm for your 3D animations.

3D Artist of the Month January 2023: Sara Viana
2023年1月02日, 星期一 by Julian Karsunky
Hello 2023! A new year means twelve new ‘3D Artists of the Month’, with us here at the Rebus render farm featuring their submissions and exploring the story behind their work through exclusive interviews. Kicking off the year is archviz artist Sara Viana and her beautiful ‘House in Alentejo’, a countryside villa in the architectural style of the eponymous region in her home country Portugal. Inspired to learn and professionally pursue CGI as a means of creative and emotional expression, Sara is looking to share her designs with the world.
In our interview, Sara talks about career choices, establishing connections through 3D renders, and explains why she thinks of herself as a virtual photographer.
How to build your own render farm
2022年12月30日, 星期五 by Nicole HoltIf you want to produce high-quality visuals more quickly, a render farm is a crucial tool for 3D and visual effects artists. Before you start to set up your render farm read this article that provides you with 6 significant steps to take to maximize your render farm's effectiveness and achieving the best outcomes.

ArtWanted! featuring Ruming Cao
2022年12月28日, 星期三 by Julian Karsunky
Our final ArtWanted! feature of 2022 sees the return of a familiar face, as Chinese 3D artist Ruming Cao has once again wowed us at the Rebus render farm with another impressive display of his versatile abilities. While his previous works mostly focused on interior design, his latest submission ‘Junkman’ is a scene of high technical complexity and cleverly veiled environmental commentary. Driven by a seemingly unquenchable thirst for knowledge, he is determined in his pursuit of becoming a well-rounded generalist.
In our interview, Ruming discusses stepping out of his comfort zone, reflects on asset creation, and talks about his inspirations and ambitions.How much does a render farm cost?
2022年12月22日, 星期四 by Nicole HoltHave you ever been in a need to use an online render farm, but hesitated because you don’t know how much it will end up costing you? This article will help you know the cost of rendering on an online render farm.

The Making of 'MF House' by Bruno Mesquita
2022年12月20日, 星期二 by Bruno Mesquita
In this making-of article, Bruno Mesquita from Black Visuals Studio develops a whole, nicely constructed theory on how to achieve the best possible photorealistic results according to your skills. Everything starts with the investment you are ready to do in your education. Enjoy!
The Making of 'Forest Cabin' by Le Phu Quoc
2022年12月15日, 星期四 by Thanish AfridhiLe Phu Quoc, a Vietnamese 3D artist, aims to use several software to create his own models and textures. In this article, he showcases his workflow that besides the basic tools, SketchUp - 3DS Max- Corona, he also uses Speedtree and Substance.