Dan Lloyd and Element Animation: A Journey into Creativity
Monday, October 12th, 2015 by Trevor Hogg
Disassembling things such as TV remotes and figuring how they worked was part of the childhood of Dan Loyd who found his curiosity expanding into the world of cartoons. The process of discovery went from flip books consisting of stick men to PowerPoint animations to 3D creations with Anim8or. "Even though it´s about 10-15 years behind the industry standard applications, Anim8or helped me learn the basics of 3D animation modelling, rigging and lighting."
3D Artist of the Month October 2015
Thursday, October 1st, 2015 by Nadine Obst
We are happy to introduce to you our October 2015 Artist of the Month: Andrey Kobushenko from Russia.
Andrey has worked as a CG artist for the last 13 years: "My main job is art direction, rendering and lightning". He mentioned that most of what he´s creating is hyper-realistic and he loves rendering fruits, vegetables and various liquids. "I try not to miss a single detail. I tried creating such a render no one ever thought of being CG". We can only agree: His work "Raspberry Day" is so detailed & realistic, you´re almost able to smell the sweetness of every single berry! So yummy!
"Raspberry Day" was created with 3dsMax and rendered with V-Ray, but according to Andrey it doesn´t really matter which software you use: "It´s whatever you like, there are tools to create CG of every complexity. The main thing is to see the picture and analyze it. You need to clearly understand what you want to create and never compromise!"
You can read a detailed article about the "Making of Raspberry Day" here.
Also, check out his Behance gallery to learn more about the development process.
Andrey told us he´s just recently opened a studio called "MELT VFX " which will mainly focus on creating CG liquids. Check out his demo reel:
We wish you all the best and congratulations from the whole RebusFarm Team!
If you want to be Artist of the Month in the upcoming month of November and win 250 RenderPoints , just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
Meet us @ animago AWARD 2015
Wednesday, September 30th, 2015 by Nadine Obst
Only two weeks left: We are very happy to join the animago AWARD 2015 once more as a sponsor and exhibitor.
The animago AWARD has been acknowledging the best works in the fields of 3D animation & still, visual effects and visualization since 1997. This year there are nine different categories. The winner of “Best Young Production” will receive 3000 Euro.
You can find all the information about the event here: http://www.animago.com
The Making of "Within The Equilibrium" by Ewelina Lekka
2015年9月17日, 星期四 by Ewelina Lekka
Blending ancient tradition with modern technology, this making-of feature takes us deep into the meditative world of "Within the Equilibrium" personal project by architect and CGI artist Ewelina Lekka. Inspired by the timeless serenity of traditional Chinese temples, Ewelina crafts a tranquil 3D environment where nature, architecture, and atmosphere exist in perfect balance. From AI-assisted character creation to cinematic fog techniques and cultural symbolism, every element contributes to a peaceful, reflective mood. Join us as we explore the creative journey behind this captivating digital sanctuary!
3D Artist of the Month September 2015
Tuesday, September 1st, 2015 by Nadine Obst
We are happy to introduce to you our Artist of the Month September 2015: Dušan Ković, a CG generalist from Novi Sad, a town in the northern part of Serbia. He created his bodacious work "Coffee Table" to push his lightning and shading skills further. He admitted: "In the beginning, I never expected to push the realism that far, and I was really pleased with the result."
Dušan currently works in Eipix Entertainment as a lead animator in the cinematic team. But he is interested in the wide set of areas in the computer graphics. "My favourite area is rendering, texturing, shading and lightning, but I also do modeling, rigging and some basic fluid and particle simulations." He gives free rein to his creativity and doesn´t commit himself to a certain subject. "I create art from what is most inspiring for me at the moment. From robots, tanks, sci-fi to the nature and still life"
Check out his wide range of creativity yourself: https://www.artstation.com/artist/dusankovic
"My main workhorse is Autodesk Maya, mainly because of wast number things you can do within it and I find it most comfortable for work." Aside of Maya, he used Arnold as render engine, Zbrush for sculpting, Quixel Suite / Photoshop for textures, and After Effects for composting.
If you want to be our next winner in the upcoming month October and win 250 Renderpoints, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
Siggraph 2015 Review
Monday, August 31st, 2015 by Maggie Kitel
After our first Siggraph in Vancouver last year, we´ve been very curious about this years Siggraph in Los Angeles. It was a great convention and an exciting and successful exhibition. Following we would like to give you a short insight of what we´ve experienced at Siggraph 2015.
Real-Time vs Pre-Rendered Graphics: What's the Difference?
2015年8月27日, 星期四 by Vasilis KoutlisIn the world of digital design, one of the first technical dilemmas a creative professional 3D artist will encounter is the decision between using real-time or pre-rendered graphics. For beginners, choosing the right one can feel overwhelming, especially when you’re just starting to explore CGI. In this article we'll try to break down both techniques in order to help you understand their fundamental differences and guide you in selecting the best fit!
Light Groups Blender Workflow Step-by-Step
2015年8月21日, 星期五 by Vasilis KoutlisBlender's rendering capabilities have continued to evolve, offering artists more control over lighting and post-processing workflows. One of the most powerful additions in recent versions is the Light Groups feature which is definitely a game-changer for achieving precise render control and creative flexibility. Whether you're refining subtle lighting details or creating dramatically different mood variations in a single render pass, Blender Light Groups can unlock an entirely new dimension to your 3D workflow. Check out the article to learn more!
3D Neural Rendering and Its Real-Time Power
2015年8月19日, 星期三 by Vasilis KoutlisNeural rendering is a groundbreaking method which allows an image synthesis that blends the strengths of traditional computer graphics with the intelligence of machine learning. Unlike common/traditional rendering techniques that simulate physical phenomena using predefined rules, neural rendering allows machines to learn how the world looks, enabling them to generate visuals by recognizing patterns, textures, and lighting from massive datasets. Read the article to explore a technology which is probably changing or even replacing the process of creating 3D images and videos!