The Volume Technology: Immersive 3D controlled space for filmmaking and television
2023年7月20日, 星期四 by Nicole HoltIn the world of filmmaking and television, storytelling is a complex art that continually changes to engage audiences in creative ways. Throughout time, directors, producers, and cinematographers have explored different methods to involve viewers deeply in their stories, resulting in unforgettable experiences.
Among these techniques, the "Volume Technology" has emerged as a captivating visual 3D controlled space creating 3D modeling scenarios for films and TV series to replace the famous green screen. In this article below, we will explore the history and techniques of the Volume Technology in films and TV series. We will delve into how this approach has transformed storytelling and its impact on audiences worldwide.
The scene is developed within a controlled environment, it is feasible to create extremely detailed and realistic environments. (Source by Youtube.com/@Insider)
The Making of ''Farm House'' by Umesh Sawant
2023年7月19日, 星期三 by Umesh Sawant
In this making-of article, Umesh Sawant, an Indian 3D artist, explains to us how much he enjoys projects without any emergency when he has the ability for experiments to learn new things and improve his skills. Enjoy it!
Cinebench: Benchmark Tool for PC 3D Performance Optimization
2023年7月13日, 星期四 by Nicole HoltCinebench helps you evaluate your computer's performance for rendering tasks if needed. Developed by Maxon, Cinebench utilizes industry-standard benchmarking techniques to assess how well your system performs in demanding graphical tasks.
It primarily focuses on testing the processor and graphics card to determine their efficiency in rendering complex 3D images and animations. Cinebench is crucial for optimizing your workflow and hardware performance. Whether you're a gamer, designer, or professional in visual effects, understanding your computer's 3D performance is essential and essential as a render farm such as RebusFarm cloud rendering services. Get your free trial for the render farm, send your first render jobs for free and render faster than ever before.
The Making of ''Phobos II'' by Michael Tschernjajew
2023年7月12日, 星期三 by Michael Tschernjajew
Keeping some pretty basic materials and focusing more on the design itself as well as the lighting & composition, Michael Tschernjajew, a 3d artist based in Germany who loves sci-fi scenes and whatever is related to technology, drives us through his simple 3D techniques when he works on personal projects. Enjoy the article!
Google Maps 3D Models: Benefits, Tools & Downloads for 3D Projects
2023年7月06日, 星期四 by Nicole HoltImagine having your town to be seen in your game. As fascinating as it sounds, it is now becoming the reality of most games, movies, and even short movies. Saving pictures from a website is easily achievable for anyone. In today's digital landscape, believing that users can be prevented from saving pictures is unrealistic. Yet, few realize this principle extends to 3D objects. If you have a 3D project coming up, you might want to get help from Google Maps for stunning visuals.
Photogrammetry 3D city model of London: (AccuCities, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons)
3D Artist of the Month July 2023: CMN3D Studio
2023年7月01日, 星期六 by Julian Karsunky
Here at the Rebus render farm, we love an uplifting story almost as much as a great render. The journey of our July 2023 3D Artist of the Month is thus best described with a quote by English writer George Eliot: “it is never too late to be what you might have been.” When Carlos Marcello Neves first discovered the wonderful world of archviz, he was already past his 50s. Undeterred by this supposed late start, he dove head first into his new found passion, quickly catching up to industry standards. Within just a few years, Carlos successfully turned his hobby into a successful freelance business, proving that it is indeed never too late…
In our interview, Carlos talks about the power of architecture, his background in photography, and the intersection of art and technology.
The Making of ''Alone'' by Md Zahedul Alam
2023年6月28日, 星期三 by Md Zahedul Alam
A good collection of reference images, an easy 3d modeling process, not-so-complicated materials, and a bit of color control through your frame buffer could be enough in order to create a pretty nice set of images like Zahedul Alam has done in his "Alone" project. Enjoy the article!
25 Percent Discount on all Renderings
2023年6月27日, 星期二 by Nicole Holt25% Discount on all Renderings
from June 15th to 30th, 2023
RebusArt featuring Iván Zabalza González
2023年6月26日, 星期一 by Julian Karsunky
Given the fast pace of the world today, we at the Rebus render farm believe it more important than ever to not only remember the past, but learn from it. When Iván Zabalza Gonzáles first fell in love with 3D, MS-DOS was the predominant operating system, and the industry was still in its infancy. Throughout his career, he has witnessed the rapid evolution of markets and technologies, and evolved with it. Today, Iván shares his experience as a prolific trainer and consultant, empowering the artists of tomorrow all over the world.
In our interview, Iván talks about the joys of teaching, his travels as an instructor, and the future of 3D.